

Thanks for the recent support man, & thanks for the great voxel work! Stay around to work with me on a new project.įor the excellent Lats, even if you couldnt get around to doing them all, i will be using these LATS & any more you make for me in my next for sure, thanks!! & Also For Featuring Some Of My Maps In The Front Page Spotlight. (Particularily Stunning Ones I Might Add).Īnother Helpful Friend, One Whom Has A Brilliant Mind For Coding & Such, Thanks For Helping Me Whenever I Have Asked You Questions Of Query.Ī Big Thank You Goes Out To Banshee For Hosting A great Forum In Which He Has Let Me Have A Sub-Forum For Uploading Details & Downloads For My Mod. So please do not worry about that, & thanks for the support!įor Being An All Round Cool & Helful Guy, & Offering To Help With New Voxels.
Tiberium essence 2.0 forgotten mod#
& to my friend Stinger! I know i 'conscripted' you not too long from this release, but do not fear! Do not think you voxels that have no been used yet where made for nothing, the ones you have made, & new ones you can make for me, will greatfuly be used in my new mod project.

A big thankyou too GeckoYamori for the fantastic new although not complete set of LATs! Explosion graphics where either edited from TS ones, or from Star Wars BG ones, various graphics & voxels where also used or edited from Red Alert 2/Yuri's Revenge. (Which i reskinned, but i must have used some wrong dark colours as they show up pink), I added new songs from Dune, Yuri's Revenge, & well one TS song that was originally left out. On a last note of all this, i would like to take the time to credit those who have helped & where i have used resources from A big thankyou goes to Ackron for giving me a most beautiful Retributor Tank voxel, The CABAL Artillary, the missile voxel i used for CABAL's tacitus missile launch, & for the CABAL Stealth Tank.
Tiberium essence 2.0 forgotten mods#
All your feedback & support truly helps, Without a community, making a mod like this can feel a little pointless i am afraid, so i thank you all for letting me keep going, thankyou! I cannot help but feel sad as to this mods announcement, but i hope this can be happy, & that you enjoy it, you the community. Without bugs, i can feel alot more encouraged to work on a project. I release this unfinished so that it can see some light, instead of a dead project locked in a cage for eternity.īut do not fear! I hope to start another mod, i hope to make it 'cleaner', less sprawled, & hopefully less. & spent alot of time on the maps, & heavily editing WW maps, included in the mod at the top of the list with in their names, i do hope you enjoy my maps, & hopefully you enjoy the mod just as much. I believe they are still in the sound mix file if you are interested in hearing them, there is power plants, tiberium silo & tiberium refinery sound effects.Īfter saying all that i do hope you enjoy the mod for all that i have done too it, it may have inconsistencies, bugs, & perhaps some unbalances, but for the most part it is enjoyable, even without the sound. I took out some of the placement sound effects i crafted from scratch because they only helped the sound bug happen quicker, although i did enjoy them. Saying this however, i have spent ALOT of work on this mod, many months working on coding, concepts & editing things such as graphics & sound effects. Reasons such as these wanted to make me release it unfinished, i wanted a break & i didnt feel working on this mod was any more enjoyable, as the mods unfixable bugs can ruin the experience. Bugs such as the sound dissipating until there is none from just playing once, & then it wont come back until you restart TS still lurks in this mod i am afraid.

I realise this mod was never properly finished, sadly. I release this as is, & regret being unable to finish the mod fully I think i will move on from this mod now, as i want to start something fresh. Note however that the file is 33,515 mb zipped.
